Character Modeling
So we’ve started to dabble with character modeling in 3D class. Right now, we’re all following a tutorial so it isn’t too challenging (technically or creatively) and they’ll all end up nearly exactly alike. But it’s quite fun. I wish we would have been doing this a long time ago. The body is all one object, made of a few hundred polygons (probably around 300 before making it smooth, far more with the smooth modifier). Obviously, he is missing a head, but we haven’t gotten that far yet. And, I fear my head might ruin the body, so I better post about it now, my audience can focus on the good!
The most difficult part was working on the hands. I had some vertexes crossed on the fingers and they looked weird and paper thin. I fixed them. (Yes, there were only supposed to be 3 fingers and a thumb.) So I’m a little proud of how they look at this point. Soon, I’ll be adding the collar to the shirt, a head, and materials to the character. Anyway, I was thinking I should name him. Any ideas?
September 20th, 2007 at 3:25 pm
Farlie.
September 20th, 2007 at 3:27 pm
Looks good, sweetie!
September 21st, 2007 at 1:34 pm
Hogan!….think of the things you could do..er…with him!
September 21st, 2007 at 7:18 pm
ain’t that the truth… and Jet would probably make those zero fingers!!! But it is cool Holli.
September 25th, 2007 at 9:07 pm
You should name him…Dwight. I don’t think there are enough Dwights in the world.
September 26th, 2007 at 9:45 pm
How about Clay?