Character Modeling

skater-headless-2.pngSo we’ve started to dabble with character modeling in 3D class. Right now, we’re all following a tutorial so it isn’t too challenging (technically or creatively) and they’ll all end up nearly exactly alike. But it’s quite fun. I wish we would have been doing this a long time ago. The body is all one object, made of a few hundred polygons (probably around 300 before making it smooth, far more with the smooth modifier). Obviously, he is missing a head, but we haven’t gotten that far yet. And, I fear my head might ruin the body, so I better post about it now, my audience can focus on the good!

skater-headless-2r.pngThe most difficult part was working on the hands. I had some vertexes crossed on the fingers and they looked weird and paper thin. I fixed them. (Yes, there were only supposed to be 3 fingers and a thumb.) So I’m a little proud of how they look at this point. Soon, I’ll be adding the collar to the shirt, a head, and materials to the character. Anyway, I was thinking I should name him. Any ideas?

6 Responses to “Character Modeling”

  1. m!les Says:

    Farlie.

  2. m!les Says:

    Looks good, sweetie!

  3. Tammy Says:

    Hogan!….think of the things you could do..er…with him!

  4. Paula Says:

    ain’t that the truth… and Jet would probably make those zero fingers!!! But it is cool Holli.

  5. Bryan Says:

    You should name him…Dwight. I don’t think there are enough Dwights in the world.

  6. Internet Police Says:

    How about Clay?

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