Archive for March, 2007

Even Brighter

I just read on IMDB that Pirates of the Caribbean: At World’s End is being released May 25, 2007. That is probably the best news in the world. This is like my Harry Potter.

How did they do it? I mean, they started shooting in like August! I am going into shock. Meanwhile, view the trailer!

The Brighter Side

Well, I went in to the 3D lab on Wednesday and basically spent about 4 hours making up 10 hours of work. But I did it. The reason why it went so much faster is because I’d been through it all and basically needed to be in a rhythm to finish, it was just going through the motions. It wasn’t so bad — it was more of the mind game of thinking “I already did this and could be getting AHEAD instead of playing catch-up”. But I’m now at the point I should have been on Monday, which isn’t so bad. The project is due a week from this Monday…which is unfortunate because there’s a lot I want to do. I really want to spend a lot of time on the animation part of the project. I’m on duty next weekend, so that’s to my advantage that I’m stuck on campus anyway, so I might as well go in to work on the project, rather than sit and watch TBS (which isn’t all bad!). The upcoming deadline is not advantageous, but it’s doable.

Also on the plus side, I won two eSIP awards, which is surprising and exciting! (Click the pictures to take you to the winning posts!)
A graphic depicting a coffee cup as the 2006 eSIP Award for Most Sucks To Be Me

A graphic depicting a coffee cup as the 2006 eSIP Award for Most Bestly Written

More bad news, though…I’m in Big Stone this weekend. Just kidding! Well, I am in Big Stone. But that’s not bad news. Just thought I’d trick ya’ll! GOTCHYA!

And it’s not even April Fools’ Day! GENIUS!

Sad News…

I know it seems like I only post when I’m angry or frustrated. But those are the only times I have something “interesting” to say.

My previous post showcased some of my 3D models for my exterior environment assignment. I have a sad announcement. Most of those files have been lost forever.

It began on Friday. I was going to start merging my buildings (because I had finished them all) into my landmass, but needed to see what the sizes were for each one; so I started opening up each .max file. To my horror, the Post Office failed to open. Then, the church. Fortunately, I had saved sequentially (postoffice-01, postoffice-02, etc), so I was able to open up the second to last most recent file. Unfortunately, I didn’t save sequentially as often as I should have (I saved every hour, at best). On the Post Office, I lost about 45 minutes. On the church, about two to three hours (needless to say, I ended up remaking it). I tried to remap these objects, but the png files I had mapped on the object were not working.

I went into Photoshop and tried to open the .psd file of the .png. It failed to open. So did the .png. So three related files failed to open. But these files should not affect each other. I mean, the .psd file isn’t linked in any way to the .max file. The .png is kind of linked, but still should not be affected. I know it isn’t coincidence that these particular files don’t work, but it just doesn’t make any sense because they’re not connected to each other. I remade the Photoshop file and the png and once the .max file was done, I remapped it to these files. Annoying.

Today I worked on it a little during another class (with the same professor) because I was done with my project in that class. I tried to open the pharmacy, negative. I tried the Rausch TV Shop, rejected. The only common denominator for all of these .max files is that they have an “unwrap UVW” modifier on them. But that shouldn’t cause the problem. To remake the Pharmacy and TV Shop would take about 30 minutes because of their simplicity.

Then, the unthinkable happened. My brown house (the one with curtains and lamp in the windows) failed to open. There isn’t even an “unwrap UVW” modifier on this file, so now there is no common denominator. I immediately went to Photoshop. Every single .psd and .png failed to open. I went back to Max and opened the second-most-recent file. It worked, but it’s far behind. You don’t want to know how many hours “catching up” on the house will set me back, so don’t read the next sentence. Six.

I went to the green house. (Last Wednesday when Miles, David, and Dan went to 300, I worked on this house. I added curtains and a couch in the windows.) The file opens, and it looks the same as the picture I have of it in my previous post…no curtains and couches! I go to Photoshop, and those files don’t have curtains or couches in them! But they work, at least. Remaking them will set me back another three hours.

So, I have at least nine hours of work ahead of me, just to get to the point I thought I was at last Friday. I know none of you know anything about 3Ds Max and can’t offer any help for recovering these files so that I don’t have to remake them. But I’m hoping on the very very very slim off-chance that someone runs across this blog by tomorrow morning and knows how to fix it.

Eye Candy at Last

Small House Right now, in 3D Modeling, we’re working on creating an exterior environment. Our assignment was to create a town with at least 5 different buildings. I have made 4 houses, Post Office, Church, 6 businesses, a Bank, and still need to make a school. I also will have a cemetery. Then we need to create the terrain and roads, etc and animate it. I’ll show you a few of my creations today. I don’t have them in any kind of environment..just a black hole. So there is no special lighting or anything. But in a few weeks, I’ll post the animation.

Small HouseThese first two pictures are of my small house. The textures were created in Photoshop (windows, garage door, siding), but the stone and roof textures were ones that we have in a stock of pictures. So they are not original. I won’t go into details as to how it was mapped, but I really like the way these houses turned out. I spent a lot of time on them, and I think it paid off. I especially am proud of the curtains and lamp in the first picture. My thoughts with the interior of the house (although we don’t make the interiors) was that it was split-level. So if one were to walk in the house, they’d immediately choose to go up one flight or down one flight.

Big HouseThis is another house I’ve made. I called it the big house. It’s called that because originally, the square footage of this house was quite larger than the small house. However, once I started making the small house, it pretty much became the same size as this one. This house is decent. It will be better when I add shrubbery along the perimeter. It was the second building I modeled, and so figuring that into the equation, I’m still pretty proud of it.

St. Thomas Church This church is called St. Thomas Catholic Church. It was the first building I made, and I think it’s pretty obvious of that. I made it before we were actually taught how to. Considering that, it isn’t that bad. But because it just isn’t at the same level as the others, it will probably be re-modeled and re-mapped as long as I have the time after creating the terrain and such. The cemetery will be next to this church and will have a gate along its perimeter. I’ll have a sign in front of the church as well, I just haven’t gotten around to making it yet.

Hair, Inc.Rausch TV Shop I made 6 businesses, pretty much using the same model but using new textures and maps for each one. I have made Hair, Inc., Rausch TV Shop, Our Town Cafe, Hardware 4 U, Family Bakery, and Pharmacy. They all have a different brick pattern. I plan to put items in the windows for most of them (such as TVs in the TV Shop, or tables/chairs in the cafe). These I made fairly simple, since my houses were pretty complex.

BankTree w/Ribbon I made this 1st State bank based off of the building I work in, with some creative liberty. You might have noticed some of the signs and ribbons on my buildings. My storyline is going to be somewhat patriotic-themed…basically when the animation starts, it will be right after a Welcome Home parade for local service men and women. I’m hoping to have some confetti remainders, although I think that rendering just one frame of confetti takes over a minute. So we’ll have to see. I might need to use the lab as a rendering farm for this animation.

Anyway, that was your sneak peak.

A day like today…

A day like today makes me think of KJAM Radio, my previous place of employment.  How I would love to be on the air during a blizzard warning.  My reasoning: lots of cancellations.

You see, KJAM is a local-area radio station, FM is country – AM is 70s-90s soft rock and news.  I typically was on the AM side.  In between every couple of songs, we were to make local announcements.  Some days were slow.  I’d be reading the Madison High School bake sale and Lutheran Bible study at every break.  It’s hard to fill in 60 seconds of talking when you have nothing to talk about.  Somehow, through genetics, I managed.

Days like this, however, when there are 25 event cancellations and one must announce the weather at every single break because it is so dangerous, it’s very exciting and the time goes by fast.  But instead, I am sitting in my dorm room…hoping I’m not stuck here for the next 10 days.  I even stocked up on food this afternoon in case I can’t leave at all.  Looking back on it…this is kind of a lame post.  I’ll have to remember this for next year’s eSIPs.